I’ve
Now imagine a user could come in and click a button to have any one of those figures enter at any point. Not one after another but the green figure from the left first and then the yellow one. This would cause the figures, and thus the storyline, to clash. Users love doing this, indeed look for it. It is the task of a writer of such works that allow agency to write in a manner that the figures never clash, unless intended to do so. A possible approach would be to make the paths of the figures so minimal or planned so they never could clash. But this wouldn’t be fun for the users and no challenge for the writers. This is how I see my work as a writer working with new technologies present and envisioned. How to work out the story, the characters, the plot, to work no matter when commenced. Can this work with ’cause and effect’ plot structures or does there need to be some other system in the design? I’m hoping that cause and effect can be achieved at the same time as another system — so all are satisfied at once. Makes sense if it is cumulative, or paradigmatic…
This crafty little image is from a software program that is trying to achieve such nifty plays with time and space NOW. Check out Martin Reinhart’s work.
Author:
Are You Sure You Want to Do That?
I
Check out fellow writer and researcher Adam Ford’s review of the entertaining animation by Dan Hartney: BucketHead. A must see animation in the series (there are many) is Adam Duncan’s ‘Robot Republic: The Uncertainty Principle’. What do robots do when faced with Schrodinger’s cat? The results is hilarious and makes complete sense. But the robots can solve this in a way humans cannot. Here’s a quirky program playing with Schrodinger’s Cat.
Another one I found very funny is a satirical animation called The Game by Lucas Licata. Here the consequences on violence in games for game AI is spelled out in a government-warning style. This reminded me of the clever ‘rewriting’ of games at Red vs Blue.
Interactive Drama goes Mainstream
Over
the most public user testing
It is live until the end of August. It is a soapie series of six episodes that you can access every three days after your initial registration. What you find, though, is that not only can you delve into the lives of the characters who live at the apartment block Jupiter Green, but you will also be emailed by them! This aspect, like alternate reality gaming, is exciting to be involved with. The interactive nature of the drama extends as far as the storyworld only for nothing you do will impact the characters or plot. However, the fact that it is hosted at CitySearch signals the beginning of electronic works beyond games and edutainment having a market. Register asap and read some of the false claims around the work like
Australia’s first web based drama
I’ll be putting together an article on this piece, for sure.