Main Page > Tiering > ARG GAMEPLAY RESOURCES > Bibliography
Source Types: | Puppet-Master, ARG Community, Game-specific Community, Individual Players, Existing Non-ARG Community |
Media Types: | forums, blogs, listservs, IRC, wikis, other website forms and podcasts |
Resource Types: | Tools, Orientations or Tutorials, Asset Aggregation, Interaction, Recaps, storyworld management resources (anachrony audits, character charts), Guides |
Fictional Status: | Diegetic (what is considered ingame, incharacter, instory or inworld), Meta/out-of-game (OOG) |
The various creators of gameplay resources are: PMs; ARG community; game-specific community; individual players; and an existing property community.
An ARG designer is known as a 'puppet-master' or PM. PM-created resources are in the minority, due to a number of factors, including ARG verisimulate discussed in the essay.
It should be noted too that most of the game-play resources created by PMs have been for large-scale ARGs that target ARG and non-ARG players.
This shows an effort to provide a necessary resource to players who are unaware of existing player-created gameplay resources and
also the need for casual and non-player tiers.
PM-created resources include forums, blogs, general web pages and podcasts. This is probably due to the highly
personal nature of email lists and the amount of work required in wikis. Forums are common place on
entertainment websites for films and digital games. PMs are the only ones who create podcasts, and two only:
for the ReGenesis 2 ERG and Perplex City. This is in part due to the production resources required,
the fact that they take a long time to produce and so are not available as frequently as other forms of media,
and because they are immutable. Podcasts are a permanent form of media, and so it makes sense that only PM content,
content there is no conjecture about, is the content creator. There is a podcast, ARG Netcast, run by the ARG
community, ARGNet (2006), but this is was not originally used for gameplay, just pre- and post-ARG discussion. Since writing the print essay, however, this has changed.
Media Type | ARG | Examples |
Blogs | Art of the Heist (Campfire, GMD Studios, McKinney-Silver, 2005)
Eldritch Errors (various, 2007) The Lost Experience (ABC, 2006) Perplex City (Mind Candy Design, 2005-2007) |
Main Art of the H3ist blog
Story Thus Far 'Speaker' (ABC, 2006), 'BLAH' (Channel 4, 2006) and 'Lost Ninja' (Yahoo!7, 2006) Story So Far blog |
Forums | Alias Online Adventure Game (ABC, Aug-Nov 2002)
Art of the Heist (Campfire, GMD Studios, McKinney-Silver, 2005) The Ocular Effect (Xenophile Media, 2006) Perplex City (Mind Candy Design, 2005-2007) ReGenesis Extended Reality Game I Forum (Xenophile Media, 2004) ReGenesis Extended Reality Game II Forum (Xenophile Media, 2006) |
Alias Online Adventure Game Forum
Art of the H3ist forum Ocular Effect Forum Perplex City Forums: one, two ReGenesis Discussion ReGenesis Discussion |
Listservs | The Lost Experience (ABC, 2006)
Push, Nevada (ABC, 2002) |
BLAH
Enoch Push Dialectic listserv*. *Thompson (2007) says listserv was most probably set up by the PMs. |
Podcasts | Perplex City (Mind Candy Design, 2005-2007)
ReGenesis Extended Reality Game II (Xenophile Media, 2006) |
Perplex City Story So Far Podcast (also through iTunes)
ReGenesis II ERG: no-longer online (was through iTunes) |
Wikis | Heroes Evolutions/360 Experience (NBC, 2007) | Heroes 360 Wiki (NBC, 2006) |
Other: Websites | Perplex City (Mind Candy Design, 2004-2007) | Perplex City ‘Walkthrough' |
ARG community gameplay resources refers to resources created for a particular ARG within an existing ARG community.
These include threads in unfiction forums (2001), Immersion Unlimited (2001) and Deaddrop (n.d.). Community sites utilise, due to the collaborative
nature of the software, forums, wikis, and IRC (internet-mediated chat). Although not indicated here in the short listing I've provided in table 5,
they ARG community resources are in the majority (particularly for forums).
Media Type | ARG | ARG Community | Resource |
Forums | I Love Bees (42 Entertainment, 2004)
Art of the Heist (Campfire, GMD Studios, McKinney-Silver, 2005) Perplex City (Mind Candy Design, 2005-2007) ReGenesis Extended Reality Game I (Xenophile Media, 2004) |
UnFiction
UnFiction UnFiction UnFiction |
Art of the H3ist Forum
I Love Bees (The Haunted Apiary) Forum Perplex City Forum ReGenesis I ERG Forum |
Wikis | Art of the Heist (Campfire, GMD Studios, McKinney-Silver, 2005)
Metacortechs (various, 2003?) Perplex City (Mind Candy Design, 2005-2007) Perplex City (Mind Candy Design, 2005-2007) Vanishing Point (42 Entertainment, 2006) |
Deaddrop
|
Art of the H3ist wiki
Metacortechs wiki: Perplex City wiki (2005) Perplexorium (2006) Vanishing Point wiki: |
Blogs | Perplex City (Mind Candy Design, 2005-2007) |
UnFiction
UnFiction |
UnFiction Perplex City blog
'Perplex City in 60 Seconds' blog |
IRC (chat) |
Media Type | ARG | Player Group | Resource |
Listservs | The Beast (various, 2001)
Alias (ABC, 2001-02) Lockjaw (independent, 2002) The Lost Experience (ABC, Channel 4, Yahoo!7, 2006) |
Cloudmakers
Cloudmakers no group name Jawbreakers Jawbreakers The Namastae |
Cloudmakers listserv (2001) created by Cabel Sasser (McGonigal, 2003) on 12th April
Cloudmakers listserv - moderated (2001) created by Dan Hon? on 18th April Alias Web Puzzle listserv (2001) created 18th Oct Jawbreaker listserv (2002) created by Steve Peters (vpisteve) on 9th Feb Jawbreaker listserv - moderated created by Steve Peters (vpisteve) on 9th Feb Lost Game: The Namaste (2006) created by Johnny J. Young? on 27th April |
Wikis | Aware (PRODUCER, YEAR)
I Love Bees (42 Entertainment, 2004) Meigeist (Hazel Grian, 2007) Perplex City (Mind Candy Design, 2005-2007) |
no group name
Fireflies no group name no group name |
Deaddrop Aware wiki
Fireflies I Love Bees wiki Meigiest Wiki Perplex City wiki |
Other: Websites | The Lost Experience (ABC, Channel 4, Yahoo!7, 2006)
Metacortechs (various, 2003) |
The Namastae
Metaurchins |
The Lost Experience Trail [Yahoo txt file]
Metacortechs Trail [No-longer online] |
Individual players also create resources, usually general webpages and sometimes blogs and wikis. These forms of textual production, Guides, Primers, Timelines, are considered interpretations and personal expressions that are single-voiced. This is why they are attributed to a single author, and are usually housed on the author’s own server.
Media Type | ARG | Person | Resource |
Blogs | Perplex City (Mind Candy Design, 2005-2007) | Dark Blaze | Glimpse my Mind blog (Perplex City was Project Syzergy) |
Wikis | The Dark Knight (42 Entertainment, 2007-2008)
I Love Bees (42 Entertainment, 2004) The Host/Monster Hunt Club (various, 2006-2007) The Ocular Effect/Fallen (Xenophile Media, 2006) Sammeeeees (Jan Libby, 2006) World Without Oil (various, 2007) |
Brian Enigma
Geoff May (aka The Bruce) Geoff May (aka The Bruce) Geoff May (aka The Bruce) Patmo Geoff May (aka The Bruce) |
The Dark Knight wiki
I Love Bees wiki The Monster Hunt Club wiki The Ocular Effect wiki Sammeeeees wiki WWO wiki |
Websites | Acheron (PRODUCER, YEAR)
Chasing the Wish (various, YEAR) I Love Bees (42 Entertainment, 2004) Lockjaw (various, 2002) Metacortechs (various, 2003) Perplex City (Mind Candy Design, 2004-2007) Sammeeeees (Jan Libby, 2006) Urban Hunt (PRODUCER, YEAR) |
Dee Cook (aka Addlepated)
Varin Brian Enigma Geoff May (aka The Bruce) Rowan Steve Peter (aka vpisteve) Sean Stacey (aka SpaceBass) ChessPieceFace Brian Enigma Brian Enigma Seej Yanka unknown Konamouse Dee Cook (aka Addlepated) |
Acheron website
Chasing the Wish Guide I Love Bees wiki (2004) I Love Bees ‘Plot Timeline (2004) The Haunted Apiary Guide Jawbreakers Quickstart Instructions Lockjaw Trail Lockjaw Timeline (2003) ‘Metacortex Puzzles Metacortechs Primer Perplex City Introduction Perplex City Story Timeline Perplex City puzzle site ‘Billion 2 One' Sammeeeees Trail with Pics Urban Hunt website |
These are resources that are created in existing community sites dedicated to a non-ARG but extant entertainment property. For example, the Metacortechs ARG extends the The Matrix property. Gameplay resources were created by players in existing Matrix fansites such as Matrixfans.net.
Blogs | Steeple Media's AOL GoldRush blog: (http://steeplemedia.com/blogs/aol_gold_rush/) |
Forums |
MatrixFans.net forum for Metacortechs: (http://forums.matrixfans.net/showthread.php?s=f1ba4acb0f7a21193f623a62a23651f2&threadid=15178)
Steeple Media forum for AOL Goldrush:(http://steeplemedia.com/forums/61/ShowForum.aspx) |
There are many levels to the types of gameplay resources in ARGs. This section will attempt an overview of most. Resource types are categorised as tools, orientation, interaction, asset aggregation, recaps, storyworld management and experiential narrative.
The tools needed to solve puzzles are a form of gameplay resource. Unfiction’s (n.d.) ‘Online Tools’ is a
sidebar accessory for your browser with links to sites that will assist with whois lookups, cryptography,
morse code, payphone locations and so on.
SOURCE | GENERAL/ARG | DESCRIPTION |
ARG Community: unfiction
Individual Player: sapagoo Individual Player: ... |
General
I Love Bees (42 Entertainment, 2004) Perplex City (Mind Candy Design,) |
unfiction’s (n.d.) ‘Online Tools’ sidebar accessory for your browser with links to sites that assist with whois lookups, cryptography, morse code, payphone locations and so on.
Kevin Sapough's (aka sapagoo) (2004) ‘Quickphone’ sidebar accessory for determining the I Love Bees payphone coordinates Perplex City annotated Google Map |
Orientation resources assist newcomers to the genre learn how to ‘play’ them.
SOURCE | ARG | DESCRIPTION |
Individual Players: Dan Fabulich and Andrea Phillips (Cloudmakers)
PM-Created: Mind Candy Design |
The Beast (various, 2001)
Perplex City (Mind Candy Design, 2004) |
Fabulich & Phillips (2001) ‘The Journey’: a resource ‘designed to give you gentle clues with which to solve the game’s puzzles’
Mind Candy Design (n.d.) ingame ‘walkthrough’ for solving cryptograms, narrated by characters Von, Violet and Kurt. |
SOURCE | DESCRIPTION |
PM: Dave Szulborski
John W. Gosney: Educator TJ Jackson: Player Andrés Martínez Quijano: Player & Educator |
Dave Szulborski's sample ARG for beginners: 'Errant Memories' (This is Not a Game, 2005, pp. 343-377; Through the Rabbit Hole, 2005, pp. 105-132)
John W. Gosney's 'Route 66' (Beyond Reality, 2005, pp: 105-180) TJ Jackson’s ‘Troy’ Andrés Martínez Quijano’s 'Sample ARG' |
Interaction resources are those that facilitate communities conversing with each other to discuss puzzles, plot conjecture and general discussion about the mechanics of the game. Online chat facilities such as IRC are usually employed by ‘the most active and devoted players’ (Thompson, 2006, pp. 44). Listservs also facilitate discussion with many players about game puzzles and solves. Forums are the most utilised technology for community interaction. This is why they have been created by players and PMs alike. An ARG cannot exist without a forum.
Aggregation resources are those which collect the plethora of information produced in an ARG. Typically, they are represented in what has been termed ‘The Trail’. Cloudmakers Dan Fabulich and Andrea Phillips (2001) described The Trail as ‘an encyclopedia, detailing every last bit of information we have learned in a comprehensive format. Fundamentally, it is a listing of all the puzzles and sites in the game. They can be authored by a single person or collaboratively developed. Among other functions, the Trail works as a pivot-point of all the components found in an ARG.
Recaps are a device employed by in episodic forms such as television to inform audiences, both new to the series and fans, of events that have occurred in the storyworld. In ARGs, they are called ‘Story So Far’ and can be created by PMs and players.
SOURCE | ARG | DESCRIPTION |
PM-Created
|
Art of the Hei3st
The Beast (2001) Eldritch Errors I Love Bees The Lost Experience Perplex City ReGenesis II ERG |
Art of the H3ist ‘Stolen A3’ blog
'Story So Far' webpage on Salla Family website [Cloudmakers archive of Salla Family Site and 'Story So Far' page] Eldritch Errors 'Story So Far' blog I Love Bees Dana Awbrey’s blog The Lost Experience (2006) had three blogs: 'Speaker' in the US (ABC, 2006), 'BLAH' in the UK (Channel 4, 2006) and 'Lost Ninja' in Australia (Yahoo!7, 2006) Perplex City ‘Story So Far’ blog Perplex City ‘Story So Far’ podcast (also through iTunes) ReGenesis Extended Reality Game Podcast (no-longer online, was also through iTunes) |
There are gameplay resources that assist players in gaining a birds-eye-view of an emerging universe. Storyworld management resources are created by players in the form of timelines, plot summaries, character profiles, histories and relationship diagrams. They are created for a few reasons. One being the narrative is unfolding in real time, with components distributed through tiering practices to different players and across time and space. These forms require more time, knowledge and effort to experience and understand. Players instigate what I term an ‘anachrony audit’. Narratologist Gerard Genette ([1972] 1980) introduced the term anachrony into narratology to identify when there is a difference in temporal ordering of the story (fabula) order and the discourse (sjuzhet) order. With the explosion of transmedia entertainment (both fan and producer-created) and the interplay between different worlds or ‘verses (crossovers), anachronies propagate. To bring some order to the complexity and facilitate immersive navigation, fans create online guides that reorder the anachronic discourse into a chronological order. An example is ‘The Matrix Narrative Chronology’ created by Julian Darius (2003). Although not exhaustive, Darius lists the The Matrix texts in categories of movies, animation, comics and videogames in the order they occurred in the storyworld. So too, ARG players create storyworld management resources to gain an overview of the fictional world and its artistic representation.
Media Type | ARG | Examples |
Anachrony Audit | The Beast (various, 2001)
I Love Bees (42 Entertainment, 2004) Lockjaw (various, 2002) Perplex City (Mind Candy Design, 2004-2007) |
Rick Bailey (aka Hair Thief) ‘The Plot’ and a character summary (2001a)
Geoff May's (aka The Bruce) (2004) ‘Plot Timeline' Steve Peters' (aka vpisteve) (2004) ‘Ilovebees Halo 2 Audio File Repository’ Lockjaw Timeline Yanka (n.d)'s ' Perplex City Story Timeline' |
Character Charts | The Beast (various, 2001)
Last Call Poker Perplex City (Mind Candy, 2005-2007) |
Rick Bailey's (aka Hair Thief) ‘The Characters’ (2001b)
Yanka's 'Characters' Tranzed.net URL (consulted 20 Nov 2007) Yanka's 'Characters' Tranzed.net (consulted 27 Jan 2007) |
ARG | Examples |
The Beast (various, 2001)
Chasing the Wish I Love Bees (42 Entertainment, 2005) Last Call Poker Perplex City (Mind Candy, 2005-2007) |
Varin's Chasing the Wish Guide (2004) The Haunted Apiary Guide |
MEDIA TYPE | ARG | EXAMPLES |
Media: Blogs | Art of the Heist (Campfire, GMDStudios, McKinney-Silver, 2005)
I Love Bees (42 Entertainment, 2004) |
Art of the H3ist 'Stolen A3' blog
Dana Awbrey’s blog: http://ilovebees.blogspot.com |
Media: Forums | ReGenesis Extended Reality Game II (Xenophile Media, 2006)
Who is Benjamin Stove? |
Science Sucks Forum
Who is Benjamin Stove? forum |
Media: Listservs | Heroes Evolutions/360 Experience (NBC, 2007) | ‘Primatech Paper’ listserv |
Media Other: Websites | The Beast (various, 2001) | 'Story So Far' |
Resource: Tools | Jamie Kane (BBCi, 2005) | Photo analyser |
Last Updated: 4 Jan, 2008
Author: Christy Dena