Online Augmentation to
'Emerging Participatory Culture Practices:
Player-Created Tiers in Alternate Reality Games'
by Christy Dena

Main Page > Tiering > ARG GAMEPLAY RESOURCES > Bibliography

ARG GamePlay Resources

It is not the task of this online augmentation to duplicate what is in the essay. I will say that the argument I put forward is that the majority of ARG audiences experience the content ARG players create. Most of that content is their gameplay resources. So, although I cannot explain here WHY ARG players create these resources, or WHY the majority of ARG (passive) audiences need and at times prefer player-created content, I can explain more about ARG gameplay resources. These resources which have become a tier in itself, the main source of information and entertainment for massive audiences.
ARG Gameplay Resources Taxonomy
Source Types: Puppet-Master, ARG Community, Game-specific Community, Individual Players, Existing Non-ARG Community
Media Types: forums, blogs, listservs, IRC, wikis, other website forms and podcasts
Resource Types: Tools, Orientations or Tutorials, Asset Aggregation, Interaction, Recaps, storyworld management resources (anachrony audits, character charts), Guides
Fictional Status: Diegetic (what is considered ingame, incharacter, instory or inworld), Meta/out-of-game (OOG)

The following are examples of ARG Gameplay Resources listed according to the values of the taxonomy chart. Some are cited in the essay and some are not. In many cases, it the same information reframed according to the values. Once again, please note it is not a comprehensive listing...but if you would like it to be one, email me your suggestions!

1. Source Type & Media Type Examples

The various creators of gameplay resources are: PMs; ARG community; game-specific community; individual players; and an existing property community.

1.1 Puppet-Master

An ARG designer is known as a 'puppet-master' or PM. PM-created resources are in the minority, due to a number of factors, including ARG verisimulate discussed in the essay. It should be noted too that most of the game-play resources created by PMs have been for large-scale ARGs that target ARG and non-ARG players. This shows an effort to provide a necessary resource to players who are unaware of existing player-created gameplay resources and also the need for casual and non-player tiers.

PM-created resources include forums, blogs, general web pages and podcasts. This is probably due to the highly personal nature of email lists and the amount of work required in wikis. Forums are common place on entertainment websites for films and digital games. PMs are the only ones who create podcasts, and two only: for the ReGenesis 2 ERG and Perplex City. This is in part due to the production resources required, the fact that they take a long time to produce and so are not available as frequently as other forms of media, and because they are immutable. Podcasts are a permanent form of media, and so it makes sense that only PM content, content there is no conjecture about, is the content creator. There is a podcast, ARG Netcast, run by the ARG community, ARGNet (2006), but this is was not originally used for gameplay, just pre- and post-ARG discussion. Since writing the print essay, however, this has changed.

Table 4. PM-Created Gameplay Resources according to Media Type
Media Type ARG Examples
Blogs Art of the Heist (Campfire, GMD Studios, McKinney-Silver, 2005)
Eldritch Errors (various, 2007)
The Lost Experience (ABC, 2006)
Perplex City (Mind Candy Design, 2005-2007)
Main Art of the H3ist blog
Story Thus Far
'Speaker' (ABC, 2006), 'BLAH' (Channel 4, 2006) and 'Lost Ninja' (Yahoo!7, 2006)
Story So Far blog
Forums Alias Online Adventure Game (ABC, Aug-Nov 2002)
Art of the Heist (Campfire, GMD Studios, McKinney-Silver, 2005)
The Ocular Effect (Xenophile Media, 2006)
Perplex City (Mind Candy Design, 2005-2007)
ReGenesis Extended Reality Game I Forum (Xenophile Media, 2004)
ReGenesis Extended Reality Game II Forum (Xenophile Media, 2006)
Alias Online Adventure Game Forum
Art of the H3ist forum
Ocular Effect Forum
Perplex City Forums: one, two
ReGenesis Discussion
ReGenesis Discussion
Listservs The Lost Experience (ABC, 2006)
Push, Nevada (ABC, 2002)
BLAH
Enoch Push Dialectic listserv*.
*Thompson (2007) says listserv was most probably set up by the PMs.
Podcasts Perplex City (Mind Candy Design, 2005-2007)
ReGenesis Extended Reality Game II (Xenophile Media, 2006)
Perplex City Story So Far Podcast (also through iTunes)
ReGenesis II ERG: no-longer online (was through iTunes)
Wikis Heroes Evolutions/360 Experience (NBC, 2007) Heroes 360 Wiki (NBC, 2006)
Other: Websites Perplex City (Mind Candy Design, 2004-2007) Perplex City ‘Walkthrough'

1.2 ARG Community

ARG community gameplay resources refers to resources created for a particular ARG within an existing ARG community. These include threads in unfiction forums (2001), Immersion Unlimited (2001) and Deaddrop (n.d.). Community sites utilise, due to the collaborative nature of the software, forums, wikis, and IRC (internet-mediated chat). Although not indicated here in the short listing I've provided in table 5, they ARG community resources are in the majority (particularly for forums).

Table 5. ARG Community-Created Resources according to Media Type
Media Type ARG ARG Community Resource
Forums I Love Bees (42 Entertainment, 2004)
Art of the Heist (Campfire, GMD Studios, McKinney-Silver, 2005)
Perplex City (Mind Candy Design, 2005-2007)
ReGenesis Extended Reality Game I (Xenophile Media, 2004)
UnFiction
UnFiction
UnFiction
UnFiction
Art of the H3ist Forum
I Love Bees (The Haunted Apiary) Forum
Perplex City Forum
ReGenesis I ERG Forum
Wikis Art of the Heist (Campfire, GMD Studios, McKinney-Silver, 2005)
Metacortechs (various, 2003?)
Perplex City (Mind Candy Design, 2005-2007)
Perplex City (Mind Candy Design, 2005-2007)
Vanishing Point (42 Entertainment, 2006)
Deaddrop


Art of the H3ist wiki
Metacortechs wiki:
Perplex City wiki (2005)
Perplexorium (2006)
Vanishing Point wiki:
Blogs
Perplex City (Mind Candy Design, 2005-2007)
UnFiction
UnFiction
UnFiction Perplex City blog
'Perplex City in 60 Seconds' blog
IRC (chat)

1.3 Game-Specific-Community

A game-specific community is one in which a group of players of a specific game create resources for that game only. They sometimes assign themselves a name. The 'Cloudmakers', for instance, emerged out of The Beast. But they have also played other games under that title. In his academic paper on the subject, Jeremy Reynolds lists a few player groups and their ARGs: 'Cloudmakers' for The Beast, 'Retrievers' for Art of the Heist; 'Beekeepers', 'Crewmembers' and the 'Sleeping Princess Army' for I Love Bees (Reynolds, 2006).

Table 6. Game-Specific-Community-Created Resources according to Media Type
Media Type ARG Player Group Resource
Listservs The Beast (various, 2001)

Alias (ABC, 2001-02)
Lockjaw (independent, 2002)

The Lost Experience (ABC, Channel 4, Yahoo!7, 2006)
Cloudmakers
Cloudmakers
no group name
Jawbreakers
Jawbreakers
The Namastae
Cloudmakers listserv (2001) created by Cabel Sasser (McGonigal, 2003) on 12th April
Cloudmakers listserv - moderated (2001) created by Dan Hon? on 18th April
Alias Web Puzzle listserv (2001) created 18th Oct
Jawbreaker listserv (2002) created by Steve Peters (vpisteve) on 9th Feb
Jawbreaker listserv - moderated created by Steve Peters (vpisteve) on 9th Feb
Lost Game: The Namaste (2006) created by Johnny J. Young? on 27th April
Wikis Aware (PRODUCER, YEAR)
I Love Bees (42 Entertainment, 2004)
Meigeist (Hazel Grian, 2007)
Perplex City (Mind Candy Design, 2005-2007)
no group name
Fireflies
no group name
no group name
Deaddrop Aware wiki
Fireflies I Love Bees wiki
Meigiest Wiki
Perplex City wiki
Other: Websites The Lost Experience (ABC, Channel 4, Yahoo!7, 2006)
Metacortechs (various, 2003)
The Namastae
Metaurchins
The Lost Experience Trail [Yahoo txt file]
Metacortechs Trail [No-longer online]

1.4 Individual Players

Individual players also create resources, usually general webpages and sometimes blogs and wikis. These forms of textual production, Guides, Primers, Timelines, are considered interpretations and personal expressions that are single-voiced. This is why they are attributed to a single author, and are usually housed on the author’s own server.

Table 6. Individual-Player-Created Resources according to Media Type
Media Type ARG Person Resource
Blogs Perplex City (Mind Candy Design, 2005-2007) Dark Blaze Glimpse my Mind blog (Perplex City was Project Syzergy)
Wikis The Dark Knight (42 Entertainment, 2007-2008)
I Love Bees (42 Entertainment, 2004)
The Host/Monster Hunt Club (various, 2006-2007)
The Ocular Effect/Fallen (Xenophile Media, 2006)
Sammeeeees (Jan Libby, 2006)
World Without Oil (various, 2007)
Brian Enigma
Geoff May (aka The Bruce)
Geoff May (aka The Bruce)
Geoff May (aka The Bruce)
Patmo
Geoff May (aka The Bruce)
The Dark Knight wiki
I Love Bees wiki
The Monster Hunt Club wiki
The Ocular Effect wiki
Sammeeeees wiki
WWO wiki
Websites Acheron (PRODUCER, YEAR)
Chasing the Wish (various, YEAR)
I Love Bees (42 Entertainment, 2004)


Lockjaw (various, 2002)


Metacortechs (various, 2003)

Perplex City (Mind Candy Design, 2004-2007)


Sammeeeees (Jan Libby, 2006)
Urban Hunt (PRODUCER, YEAR)
Dee Cook (aka Addlepated)
Varin
Brian Enigma
Geoff May (aka The Bruce)
Rowan
Steve Peter (aka vpisteve)
Sean Stacey (aka SpaceBass)
ChessPieceFace
Brian Enigma
Brian Enigma
Seej
Yanka
unknown
Konamouse
Dee Cook (aka Addlepated)
Acheron website
Chasing the Wish Guide
I Love Bees wiki
(2004) I Love Bees ‘Plot Timeline
(2004) The Haunted Apiary Guide
Jawbreakers Quickstart Instructions
Lockjaw Trail
Lockjaw Timeline
(2003) ‘Metacortex Puzzles
Metacortechs Primer
Perplex City Introduction
Perplex City Story Timeline
Perplex City puzzle site ‘Billion 2 One'
Sammeeeees Trail with Pics
Urban Hunt website

1.5 Non-ARG Existing Property Community

These are resources that are created in existing community sites dedicated to a non-ARG but extant entertainment property. For example, the Metacortechs ARG extends the The Matrix property. Gameplay resources were created by players in existing Matrix fansites such as Matrixfans.net.

Table 7. Non-ARG-Existing-Property-Community-Created Resources according to Media Type
Blogs Steeple Media's AOL GoldRush blog: (http://steeplemedia.com/blogs/aol_gold_rush/)
Forums MatrixFans.net forum for Metacortechs: (http://forums.matrixfans.net/showthread.php?s=f1ba4acb0f7a21193f623a62a23651f2&threadid=15178)
Steeple Media forum for AOL Goldrush:(http://steeplemedia.com/forums/61/ShowForum.aspx)

2. Resource Type

There are many levels to the types of gameplay resources in ARGs. This section will attempt an overview of most. Resource types are categorised as tools, orientation, interaction, asset aggregation, recaps, storyworld management and experiential narrative.

2.1 Tools

The tools needed to solve puzzles are a form of gameplay resource. Unfiction’s (n.d.) ‘Online Tools’ is a sidebar accessory for your browser with links to sites that will assist with whois lookups, cryptography, morse code, payphone locations and so on.

Table 8. ARG Tools
SOURCE GENERAL/ARG DESCRIPTION
ARG Community: unfiction
Individual Player: sapagoo
Individual Player: ...
General
I Love Bees (42 Entertainment, 2004)
Perplex City (Mind Candy Design,)
unfiction’s (n.d.) ‘Online Tools’ sidebar accessory for your browser with links to sites that assist with whois lookups, cryptography, morse code, payphone locations and so on.
Kevin Sapough's (aka sapagoo) (2004) ‘Quickphone’ sidebar accessory for determining the I Love Bees payphone coordinates
Perplex City annotated Google Map

2.2 Orientation

Orientation resources assist newcomers to the genre learn how to ‘play’ them.

Table 9. ARG-Specific Orientations
SOURCE ARG DESCRIPTION
Individual Players: Dan Fabulich and Andrea Phillips (Cloudmakers)
PM-Created: Mind Candy Design
The Beast (various, 2001)
Perplex City (Mind Candy Design, 2004)
Fabulich & Phillips (2001) ‘The Journey’: a resource ‘designed to give you gentle clues with which to solve the game’s puzzles’
Mind Candy Design (n.d.) ingame ‘walkthrough’ for solving cryptograms, narrated by characters Von, Violet and Kurt.


Table 10. General ARG Orientations
SOURCE DESCRIPTION
PM: Dave Szulborski
John W. Gosney: Educator
TJ Jackson: Player
Andrés Martínez Quijano: Player & Educator
Dave Szulborski's sample ARG for beginners: 'Errant Memories' (This is Not a Game, 2005, pp. 343-377; Through the Rabbit Hole, 2005, pp. 105-132)
John W. Gosney's 'Route 66' (Beyond Reality, 2005, pp: 105-180)
TJ Jackson’s ‘Troy
Andrés Martínez Quijano’s 'Sample ARG'

2.3 Interaction

Interaction resources are those that facilitate communities conversing with each other to discuss puzzles, plot conjecture and general discussion about the mechanics of the game. Online chat facilities such as IRC are usually employed by ‘the most active and devoted players’ (Thompson, 2006, pp. 44). Listservs also facilitate discussion with many players about game puzzles and solves. Forums are the most utilised technology for community interaction. This is why they have been created by players and PMs alike. An ARG cannot exist without a forum.

2.4 Aggregation - Trails

Aggregation resources are those which collect the plethora of information produced in an ARG. Typically, they are represented in what has been termed ‘The Trail’. Cloudmakers Dan Fabulich and Andrea Phillips (2001) described The Trail as ‘an encyclopedia, detailing every last bit of information we have learned in a comprehensive format. Fundamentally, it is a listing of all the puzzles and sites in the game. They can be authored by a single person or collaboratively developed. Among other functions, the Trail works as a pivot-point of all the components found in an ARG.

2.5 Recaps

Recaps are a device employed by in episodic forms such as television to inform audiences, both new to the series and fans, of events that have occurred in the storyworld. In ARGs, they are called ‘Story So Far’ and can be created by PMs and players.

Table 11. ARG Recaps
SOURCE ARG DESCRIPTION
PM-Created





Art of the Hei3st
The Beast (2001)
Eldritch Errors
I Love Bees
The Lost Experience
Perplex City

ReGenesis II ERG
Art of the H3ist ‘Stolen A3’ blog
'Story So Far' webpage on Salla Family website [Cloudmakers archive of Salla Family Site and 'Story So Far' page]
Eldritch Errors 'Story So Far' blog
I Love Bees Dana Awbrey’s blog
The Lost Experience (2006) had three blogs: 'Speaker' in the US (ABC, 2006), 'BLAH' in the UK (Channel 4, 2006) and 'Lost Ninja' in Australia (Yahoo!7, 2006)
Perplex City ‘Story So Far’ blog
Perplex City
‘Story So Far’ podcast (also through iTunes)
ReGenesis Extended Reality Game Podcast (no-longer online, was also through iTunes)

2.6 Storyworld Management

There are gameplay resources that assist players in gaining a birds-eye-view of an emerging universe. Storyworld management resources are created by players in the form of timelines, plot summaries, character profiles, histories and relationship diagrams. They are created for a few reasons. One being the narrative is unfolding in real time, with components distributed through tiering practices to different players and across time and space. These forms require more time, knowledge and effort to experience and understand. Players instigate what I term an ‘anachrony audit’. Narratologist Gerard Genette ([1972] 1980) introduced the term anachrony into narratology to identify when there is a difference in temporal ordering of the story (fabula) order and the discourse (sjuzhet) order. With the explosion of transmedia entertainment (both fan and producer-created) and the interplay between different worlds or ‘verses (crossovers), anachronies propagate. To bring some order to the complexity and facilitate immersive navigation, fans create online guides that reorder the anachronic discourse into a chronological order. An example is ‘The Matrix Narrative Chronology’ created by Julian Darius (2003). Although not exhaustive, Darius lists the The Matrix texts in categories of movies, animation, comics and videogames in the order they occurred in the storyworld. So too, ARG players create storyworld management resources to gain an overview of the fictional world and its artistic representation.

Table 12. StoryWorld Management Resources according to Type
Media Type ARG Examples
Anachrony Audit The Beast (various, 2001)
I Love Bees (42 Entertainment, 2004)

Lockjaw (various, 2002)
Perplex City (Mind Candy Design, 2004-2007)
Rick Bailey (aka Hair Thief) ‘The Plot’ and a character summary (2001a)
Geoff May's (aka The Bruce) (2004) ‘Plot Timeline'
Steve Peters' (aka vpisteve) (2004) ‘Ilovebees Halo 2 Audio File Repository
Lockjaw Timeline
Yanka (n.d)'s '
Perplex City Story Timeline'
Character Charts The Beast (various, 2001)
Last Call Poker
Perplex City (Mind Candy, 2005-2007)
Rick Bailey's (aka Hair Thief) ‘The Characters’ (2001b)
Yanka's 'Characters' Tranzed.net URL (consulted 20 Nov 2007)
Yanka's 'Characters' Tranzed.net (consulted 27 Jan 2007)

2.7 Guides

Table 13. ARG Guides
ARG Examples
The Beast (various, 2001)
Chasing the Wish
I Love Bees (42 Entertainment, 2005)
Last Call Poker
Perplex City (Mind Candy, 2005-2007)


Varin's Chasing the Wish Guide
(2004) The Haunted Apiary Guide

3. Fictional Status

I have categorised the fictional status values as Diegetic or Extra-Diegetic. Diegetic gameplay resources are resources that are needed for gameplay but exist within the fictional world of the game. In the following examples, players are expected to interact with characters as co-inhabitants of the fictional world. The second value, extra-diegetic, includes every other resource -- which is the majority listed on this webpage and in the Convergence essay. All of the following diegetic resources were created by the Puppet-masters:

Table 14. Diegetic Resources according to Media & Resource Type
MEDIA TYPE ARG EXAMPLES
Media: Blogs Art of the Heist (Campfire, GMDStudios, McKinney-Silver, 2005)
I Love Bees (42 Entertainment, 2004)
Art of the H3ist 'Stolen A3' blog
Dana Awbrey’s blog: http://ilovebees.blogspot.com
Media: Forums ReGenesis Extended Reality Game II (Xenophile Media, 2006)
Who is Benjamin Stove?
Science Sucks Forum
Who is Benjamin Stove? forum
Media: Listservs Heroes Evolutions/360 Experience (NBC, 2007) ‘Primatech Paper’ listserv
Media Other: Websites The Beast (various, 2001) 'Story So Far'
Resource: Tools Jamie Kane (BBCi, 2005) Photo analyser

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Last Updated: 4 Jan, 2008
Author: Christy Dena